Newgrounds.com

2010-07-11 01:21:49 by SmallEnterprises
Updated

Everything, by Everyone


Really Apple?

2010-07-06 00:00:01 by SmallEnterprises
Updated

Come On!

Really Apple?


New Icons and Stuff

2010-03-14 01:41:12 by SmallEnterprises
Updated

Tis true my fellow gentlemen!
Check Em out?!?

(Who Am I kidding NO ONE WILL EVERRRRRRRRR READ THISSSSSSSSSSS!!!!!!!!!

Tenth person to comment gets their name in the credits of my next upcoming film!)

New Icons and Stuff



Check it out

Please?


Mac vs. Pc in Spanish

2009-10-22 11:52:10 by SmallEnterprises

Hola!!!

Wow my very first flash submission!?!?!?!

Super Cool

Wow

Fantabulous and ostentatious!

Idolize me. For I am omnipotent!

Check it out and be sure to leave a comment.


God's Actionscript

2009-09-21 20:42:48 by SmallEnterprises

I may be agnostic towards religion but I felt the urge to type out the fallowing!
var timer:Number = 0;
var startpopulation:Number = 10,000
var continents:Number = 7;
var life:Number = 0;
var Heavenx:Number 777;
var Heaveny:Number 777;
var Hellx:Number 666;
var Helly:Number 666;

_root.Space.onEnterFrame = function(CreateTime){
_root.Space.attachMovieClip("Globe","E arth",earth._water = 75%, earth._land = 25%);
//Create Earth

Earth.onEnterFrame = function;

with Earth{
_root.land.attachMovie("LandMass","lan dscape", _x.getNextHighestDepth,_y.getNextHighe stHeight;
timer++;
if(_root.timer >= 200){
_root.Africa.starttopopulate
}
//Add the people

_root.onEnterFrame = function(starttopopulate){
_root.earth.landmass.attachMovie("MyCr eation","Human",_x.getNextHighestDepth ,_y.getNextHighestHeight;
human.copyMovieClip(startpopulation, alpha = 100, );
life ++;
}
//Defining the Function "Starttopopulate"

if(_root.humaninteligence >= 200){
_root.human.smight
}
//God is omnipotent!!!!!!!

_root.Soul.onEnterFrame = function();
_root.earth.Human.attachMovie("soul","
soul",_root.Earth.Human.Soul._visible = false)

Human.onEnterFrame = function();
if(_root.Earth.Human.hitTest _root.death){
_root.Human.gotoAndStop("Dead");
if(Human._good >= 100){
Human.soul_x = Heavenx;
Human.soul_y = Heaveny;
else{
Human.soul_x = Hellx
Human.soul_y = Helly;
}
if(_root.Human._life >= 100){
if(Human._good >= 100){
Human.soul_x = Heavenx;
Human.soul_y = Heaveny;
else{
Human.soul_x = Hellx
Human.soul_y = Helly;
}
}