Everything, by Everyone
Welcome to the sanctity of Small Enterprises. Player haters, trolls, and users with a generally negative disposition beware!!!! Don't make me write you a strongly worded letter!
Male
Bounty Hunter
Home School
Earth
Joined on 9/15/09
Posted by SmallEnterprises - March 14th, 2010
Tis true my fellow gentlemen!
Check Em out?!?
(Who Am I kidding NO ONE WILL EVERRRRRRRRR READ THISSSSSSSSSSS!!!!!!!!!
Tenth person to comment gets their name in the credits of my next upcoming film!)
Posted by SmallEnterprises - October 22nd, 2009
Hola!!!
Wow my very first flash submission!?!?!?!
Super Cool
Wow
Fantabulous and ostentatious!
Idolize me. For I am omnipotent!
Check it out and be sure to leave a comment.
Posted by SmallEnterprises - September 21st, 2009
I may be agnostic towards religion but I felt the urge to type out the fallowing!
var timer:Number = 0;
var startpopulation:Number = 10,000
var continents:Number = 7;
var life:Number = 0;
var Heavenx:Number 777;
var Heaveny:Number 777;
var Hellx:Number 666;
var Helly:Number 666;
_root.Space.onEnterFrame = function(CreateTime){
_root.Space.attachMovieClip("Globe","E arth",earth._water = 75%, earth._land = 25%);
//Create Earth
Earth.onEnterFrame = function;
with Earth{
_root.land.attachMovie("LandMass","lan dscape", _x.getNextHighestDepth,_y.getNextHighe stHeight;
timer++;
if(_root.timer >= 200){
_root.Africa.starttopopulate
}
//Add the people
_root.onEnterFrame = function(starttopopulate){
_root.earth.landmass.attachMovie("MyCr eation","Human",_x.getNextHighestDepth ,_y.getNextHighestHeight;
human.copyMovieClip(startpopulation, alpha = 100, );
life ++;
}
//Defining the Function "Starttopopulate"
if(_root.humaninteligence >= 200){
_root.human.smight
}
//God is omnipotent!!!!!!!
_root.Soul.onEnterFrame = function();
_root.earth.Human.attachMovie("soul","
soul",_root.Earth.Human.Soul._visible = false)
Human.onEnterFrame = function();
if(_root.Earth.Human.hitTest _root.death){
_root.Human.gotoAndStop("Dead");
if(Human._good >= 100){
Human.soul_x = Heavenx;
Human.soul_y = Heaveny;
else{
Human.soul_x = Hellx
Human.soul_y = Helly;
}
if(_root.Human._life >= 100){
if(Human._good >= 100){
Human.soul_x = Heavenx;
Human.soul_y = Heaveny;
else{
Human.soul_x = Hellx
Human.soul_y = Helly;
}
}